These projects represent some of our proudest achievements:
From 2008 to 2010 Virtual Image were the UK directors of SCIENAR. A trans-European project designed to stimulate links between Science and Art throughout the European Union. Virtual Image developed the SCIENAR DVD-ROM and website.
The first volume of our Numeracy Lesson Starters CD-ROMs, developed with David Benjamin and Justin Dodd, the UK’s leading experts on the use of software in the classroom, and translated into seven languages, has proved to be our most successful product to date. The second and third volumes of Numeracy Lesson Starters are now available.
Virtual Image was commissioned to develop the software version of Playbreak’s mathematical board game What’s the Point?, winner of The Good Toy Award 2007. The resulting interactive educational CD-ROM is now available.
The Virtual Image software version of Nubble!, the only board game to receive a Millennium Product Award, is universally acclaimed and has become the most popular maths software game in UK schools.
Virtual Image was selected by NRICH, part of the University of Cambridge, to develop the software for their Exploring Squares CD-ROM and the follow up CD-ROM Exploring Circles.
Virtual Image was chosen by broadcaster and author Simon Singh to develop the software version of his best-selling book The Code Book. The CD-ROM forms a major part of the Enigma Project and is used in schools throughout the world.
In collaboration with astrophysicist Prof. John Barrow, historian of art and science, Prof. Martin Kemp and Richard Bright, Virtual Image has developed the innovative Connections in Space website and CD-ROM.
Virtual Image software is used and loved by school teachers in over 50 countries.